以前在网上看到了别人这个效果,感觉很酷也很难,但当真的去了解怎么做的时候会发现其实没那么难。用到的就是canvas。
先来看一下效果
可能不是很好看啊。
1.先创建一个canvas(大小、样式自己随意定义)
<canvas id="canvas" width="300" height="300"></canvas>
2.获取到当前的canvas,并准备画图。
let canvas = document.getElementById('canvas'), context = canvas.getContext('2d');
3.画圆形
context.arc(x, y, size, startAngle, endAngle); //这里就不写顺时针逆时针了
下面我们就来看看怎么做吧。我以对象的方法去创建圆形。
- 圆形构造函数
function Circle(x, y, size, speed) { this.x = x; //x坐标 this.y = y; //y坐标 this.size = size; //大小 this.color = getRandomCokor(); //随机的颜色 this.X = getRandom(speed); //x轴随机的移动速度 this.Y = getRandom(speed); //y轴随机的移动速度 circleArr.push(this); //放到一个数组保存起来}
- 创建图形
Circle.prototype.createCircle = function () { context.beginPath(); context.arc(this.x, this.y, this.size, 0, 2*Math.PI); context.fillStyle = this.color; //填充的颜色 context.fill(); context.stroke(); this && this.move(); //移动函数}
- 移动
Circle.prototype.move = function () { this.x += this.X; //x轴位移量 this.y += this.Y; //Y轴位移量 this.r -= 1; //半径缩小的尺寸(这里我就直接固定大小了) if(this.r <= 0){ this.delCircle(); //如果半径小于0,删除元素 } }
- 删除
Circle.prototype.delCircle = function () { for (let i = circleArr.length - 1; i >= 0; i--) { if(circleArr[i] === this){ circleArr.splice(i, 1); //删除那个元素 } } }
- 当鼠标移动的时候创建圆形
canvas.onmousemove = function mousemove(e) { let circle = new Circle(e.clientX, e.clientY, rValue, speedValue); context.clearRect(0, 0, canvas.width, canvas.height); //每次清理干净画布 circleArr.forEach( function(element, index) { element.createCircle(); //创建每一个元素 });}
- 获得随机颜色函数
function getRandomCokor() { let colorR = getRandom(255), colorG = getRandom(255), colorB = getRandom(255), rgb = `rgb(${colorR}, ${colorG}, ${colorB})`; return rgb;}function getRandom(num) { return Math.floor( Math.random(0, 1) * (num) + 1);}
- 当鼠标离开或点击的时候清空画布和当前数组
canvas.onmouseleave = canvas.onmousedown = function mouseDown() { circleArr.length = 0; context.clearRect(0, 0, canvas.width, canvas.height);}
- 下面我们再来拓展一下功能
先看下效果:
就是能自定义球的大小和位移大小。- HTML结构
当前半径:
当前速度:
- 获取各个大小并赋值
let rRange = document.getElementById('rRange'), //大小 rText = document.getElementById('rText'), //大小显示框 speedRange = document.getElementById('speedRange'), //速度 speedText = document.getElementById('speedText'), //速度大小显示框 rValue = +rRange.value, //大小 speedValue = +speedRange.value; //速度 rText.value = rValue; //赋值显示 speedText.value = speedValue; //赋值显示
- 当改变的时候重新赋值
rRange.onchange = function valueChange(e) { //大小 rValue = + this.value; rText.value = rValue;}speedRange.onchange = function valueChange(e) { //速度 speedValue = + this.value; speedText.value = speedValue;}
+整体代码
let canvas = document.getElementById('canvas'), //获取canvas rRange = document.getElementById('rRange'), //大小 rText = document.getElementById('rText'), speedRange = document.getElementById('speedRange'), //速度 speedText = document.getElementById('speedText'), context = canvas.getContext('2d'), circleArr = [], rValue = +rRange.value, speedValue = +speedRange.value;rText.value = rValue; //赋值显示speedText.value = speedValue;function Circle(x, y, size, speed) { //构造函数 this.x = x; this.y = y; this.size = size; this.color = getRandomCokor(); this.X = getRandom(speed); this.Y = getRandom(speed); circleArr.push(this);}Circle.prototype.createCircle = function () { //创建图形 context.beginPath(); context.arc(this.x, this.y, this.size, 0, 2*Math.PI); context.fillStyle = this.color; context.fill(); context.stroke(); this && this.move();} Circle.prototype.move = function () { //移动 this.x += this.X; this.y += this.Y; this.r -= 1; if(this.r <= 0){ this.delCircle(); } }Circle.prototype.delCircle = function () { //删除 for (let i = circleArr.length - 1; i >= 0; i--) { if(circleArr[i] === this){ circleArr.splice(i, 1); } } }rRange.onchange = function valueChange(e) { //大小改变的时候重新赋值 rValue = + this.value; rText.value = rValue;}speedRange.onchange = function valueChange(e) { //速度改变的时候重新赋值 speedValue = + this.value; speedText.value = speedValue;}canvas.onmousemove = function mousemove(e) { //鼠标在canvas上移动 let circle = new Circle(e.clientX, e.clientY, rValue, speedValue); context.clearRect(0, 0, canvas.width, canvas.height); circleArr.forEach( function(element, index) { element.createCircle(); });}canvas.onmouseleave = canvas.onmousedown = function mouseDown() { circleArr.length = 0; context.clearRect(0, 0, canvas.width, canvas.height);}function getRandomCokor() { //产生随机颜色 let colorR = getRandom(255), colorG = getRandom(255), colorB = getRandom(255), rgb = `rgb(${colorR}, ${colorG}, ${colorB})`; return rgb;}function getRandom(num) { return Math.floor( Math.random(0, 1) * (num) + 1);}
我只在canvas大小区域内绘制图形,你可以修改在整个document上绘制图形。